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Idea List

Coming into this phase I have a number of ideas and concepts that I want to expand on. These are each based in an element of my research, some focusing on the scientific elements while others hone in on the mystery and unknown nature of the deep ocean. My only issue is that I can only choose 3 of these to go forward with. In my opinion some are stronger than others but nonetheless are all ideas that I am interested in pursuing. 

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I have managed to summerise these ideas into a list of 8 concepts. Each is a pitch with two major features or driving points. I did this as a way of giving each idea the same amount of space for summerisation:

  1. Adaptive exploration. Play as a merperson trying to get to the bottom of a trench. 

    • The player evolves/adapts to the depths. Cant see, glows in the dark, is a carnivore, etc

    • Journey esq gameplay, more about the experience and the story

  2. Tabletop Oregon Trail game to do with pollution. Similar to the Game of Life

    • Choose options to try to save the ocean and yourself while out there

    • Certain win conditions - Must have a certain amount of something to access parts of the board

  3. Build a sea monster trading card game (similar to Beyblade and Bamzooki)

    • Get cards with different features that add up to give certain stats. Face off against a player with their own deck of cards.

    • Able to shuffle your cards a few times, get your opponents cards if you win. First to have the entire deck of cards win.

  4. Submarine builder. Salvage parts of fallen ships/debris to make your submarine better

    • Start in an old, rickety submarine drifting through the sea. Your “mission” is to chart the bottom of the ocean

    • Use old ships, minerals, and drift debris to add to your sub and advance it to the point where it gets to the bottom

  5. Ocean cleanup simulator

    • Collect plastic for cash, use cash to update boat to collect more plastic and make more cash. 

    • Idle clicker type gameplay, automate the ocean clean up (maybe build a machine like Factorio)

  6. Deep sea fishing simulator 2021 

    • Simply just be a fisherman on a boat in the ocean

    • Start off catching normal fish, keep finding stranger and stranger creatures. Collect them all.

  7. Educational geography game. Flash player type game where you re-enact the process of subduction

    • Player is able to click and select different cross segments of a flat landscape

    • Move, drag, and click to represent tectonic shift and subduction, with small educational text boxes. See how this affects earths oceans and geology 

  8. Bathymetry focused pirate game. Sail a ship and chart the seas.

    • Old timey pirate ship (frigates, man o' wars, etc), using lead lines to chart the seas

    • Jokey aspect to it - funny names for undiscovered creatures and lands, pull up mermaids or mythical creatures and they run away

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Out of these ideas there are some I very much want to take forward, namely ideas 1, 3, 4, 7 and 8. However, I want to know the opinions of my class in terms of the viability of these as projects. For this reason I plan to create a survey on each of these as game ideas and I will use the results to influence which three I take forward.  

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