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Week 9 - Inclusive Design (Notes)

Accessibility and Representation: 

  • Ways of making games more accessible

    • Allow the rebinding of keys

    • Colour blindness settings

    • Alternative settings for hard of hearing people

    • Volume and brightness sliders

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Microsoft.com/design

  • Inclusive design section

    • Toolkit around inclusive design principles

  • Short clip:

    • Inclusive design is about considering the full range of human diversity

    • Issues include curb cuts and wheelchair ramps

      • Has widened over time

    • Microsoft's voice to text AI

      • Used for language translation and provides real-time subtitles

    • Inclusivethefilm.com

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Kat Holmes video:

  • How inclusion shapes design

  • Grew up in Oakland, California

    • Diversity was always a conversation whilst growing up

  • Discovered the importance of inclusive design while working with Microsoft

    • Previously worked as an engineer designing prosthetics

  • Inclusion vs Exclusion = To shut in and to shut out

  • Long Island Expressway

    • Designed by Robert Moses - Architect who was demonstrably racist

    • Underpass is 7ft 7inches, which is ever so slightly too low for a public bus, which was the primary mode of transport for African Americans

  • 70% of websites break accessibility laws

  • Disability does not = Personal health condition, disability = mismatched human interaction

  • Mismatches are the building blocks of exclusion

    • Public toilet sensors

      • Difficult to use for blind people, people who are dyslexic and cant read the sign, children, people without the motor capabilities to use the sensor

  • Every day items designed for inclusivity

    • Flexible Straws

    • Typewriters

    • Email

    • Xbox adaptive controller

  • "The end of average" - Todd Rose

    • Standard deviation of human bodies (bell curve)

      • The middle is not just average, but is instead the perfect human

      • Evidence of this still being prevalent in society is clear

      • BMI, objects that assume size/ability (right handed school desks)

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